![]() Both blank poses were same gender (female).Ģ) In calibration-x.blend I selected b_ROOT_bind_, went to top view (7 on numpad), and under the Transform section ("n" while in view port to make it visible) rotated the rig exactly 180 degrees while in XYZ Euler mode (described in my post above).ģ) I selected all bones and saved the rotated rig as keyframe at frame 0.Ĥ) I added 300 frames (10 seconds) and moved the rig (select b_ROOT_bind_ first) by editing the location middle value (y location I believe) in the Transform section, and setting it to 1.00000 which moves the rig backward (rotated in step 2 above).ĥ) I edited calibration-y.blend to have 300 frames with blank pose as keyframe at frames 0 and 300. The distance between two Sims after a hug is y = 0.70000ġ) I set up two calibration blender files (calibration-x.blend and calibration-y.blend) based on the blank pose from the pose player. ![]() There must be a way to accurately determine it.ĭefinitely a WIP, but hopefully is some helpful info here. Does anyone know the starting spacing (location) of the Sims relative to each other in the _hug_succeed animation? The resulting poses were facing the same way (right image above) but not spaced properly. (I think the thing that matters is that the pose is the one rotated 180 degrees on the z-axis relative to its rotation in object mode). I think the key for Sims to face the same direction in an interaction like "Hug" is that for one Sim, the object and pose z-axis rotation (XYZ Euler) need to be 180 degrees apart from each other in Blender. That resulted in "rig" saving with the following rotation, when I saved each rig separately. I just realized it seems easier to do the rotation in XYZ Euler mode:ģ) Then in pose mode, I moved and rotated the b_ROOT_bind_ bone of "rig" to put this rig in alignment with rig.001. I then set that rig location (origin) to 0,0,0 and repeated this for "rig.001".Ģ) Then, I rotated "rig" in object mode 180 degrees. I'm sure my method isn't the simplest, and definitely a WIP, but here goes:ġ) In the blender file containing both rigs, I selected the root_bind bone of "rig" and switched to object mode. I was able to get the Sim initiating the move (.hug_succeed_x) to turn away from the the other one, but I have the spacing wrong between their origin points. ![]() Hi Lesliem25, I downloaded your package and blender files. They still came out like this though! What do I do to fix it? I just redid the pose because I did them backwards thinking it would be like CAS. Here is what I've posted previously on this topic: Also you don't need to be saving and appending like that. When moving the entire model in Blender you should only use g when you're in object mode or when you're in pose mode with the b_ROOT_bind_ selected.ġ0:02:40 GMT -5 orangemittens said:It does matter that you only moved her. In game they came out pretty close to what I wanted although, as I said, I think I was working with them too far away from where the pose would actually start in the game so I got some clipping. I saved the x one directly and used save as for the y model. I then went into pose mode and made the pose for the x model and then the y model. I moved each Sim away from the center point by grabbing them in Object Mode and rotated them to face one another. Then I appended the rig and model parts of y into the same. I exported both as create new and opened the x one in Blender. One used the buzzer success interaction x and the other used the buzzer success interaction y. I used the mischief buzzer trick to trigger the pose and this is what I ended up with: ![]() Here's what they looked like in the game: Here is what the couple looked like together in blender. After that I deleted the appended sims and saved the poses individually. Then I saved the blend with both sims to a separate file, opened the original poses, appended the male and female sim into their own poses, copied and pasted the new poses to the old, then moved the old model in object mode so that they matched up with the new one. So I started out making each pose individually, then I appended my male sim pose in with the female, I adjusted their position in object mode so they were the the right spots, and adjusted their poses. I don't know what I did wrong and could use some help. I thought I did what has been said about moving the models in blender only in object mode, then moving on to the pose. So I decided to try my first couple pose and I had the same problem that a lot of people have been having with them not being in the right positions in the game.
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